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Work Experience

  • 08/2019 -- Present                                     

    • 3D Artist​​​

      • Braddah Game Studios

  • 10/2017 -- Present                                     

    • 3D Artist​​​

      • Labrodex Studios​​​​​​​​

  • 01/2017 -- 06/2017                                        

    • 3D Artist​​​

      • ​​Starboard Games LLC

 

Proficient Software Skills

 

 

 

 

 

Education

  • 04/2015 – 04/2017                                                                                                                                                                                        Orlando, FL, 32819

    • The Digital Animation and Visual Effects (DAVE) School                                                                                                       Game Production Degree                                                                                                                                                                                                                       

      • Final Game Project Development​​​​​

        • Demonstrated the accumulation of previously learned development skills in a team based production of an urban environmental 3D diorama.

      • Interaction and Game Systems

        • Executed the practice of importing finished assets & animations into high competency game engines, learned node-based material creation, enabled the use of destructible meshes, and developed an understanding of blueprints & matinee.

      • Video Game Production

        • Performed the task of completing fully textured 3D assets into a game engine within an expeditious time-frame, showcasing expertise in diffuse texturing.

      • Fundamentals of Computer Animation

        • Exhibited an understanding of the basic principles of Digital Animation by participating in a nationwide online animation competition.

      • Digital Modeling and Sculpting

        • Studied theory and exercised techniques of fundamental Hard Surface and Organic Modeling, UV mapping, Normal Mapping, Ambient Occlusion baking, and Digital Sculpting.

 

Awards & Achievements

  • 11/2016

    • Publication​ / Featured (Back Cover)                                                                                                                                                  3D Artist Magazine (issue 101)  ​​​

Remote Contract Position

- Modo

- Maya

- ZBrush

- Blender

- Substance Painter

- Photoshop

- Quixel Suite

- Mari

- XNormal

- Unreal Engine 4

- Unity 5

- World Machine 2

- Marmoset Toolbag

- Adobe Premiere Pro

- PixPlant

- MeshLab

- Perforce

- Microsoft Word

- Microsoft Excel

- Microsoft PowerPoint

Remote Contract Position
Remote Contract Position

Titles

- Unannounced IP:     -2020 (Steam & Mobile)
- Humans 101:           - 2019 (Steam Early Acces)
- Scraper: First Strike - 2018 (Steam & PSVR)

Titles

- INT: Interstellar         - release date TBD (Steam)

Titles

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